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FAQ's

The Starter-Card-Ace:

Q : If I forget to declare it, what happens?
A : That depends. Consult your booklet.


The Starter-Card-Joker:

Q : If I forget to declare it, what happens?
A : Whoa?! Could this really happen?


Q : Who can use it in flushes?
A : Everyone. It is a common card and completely unrestricted.

Q : If it made a flush in my hand can it then make a different flush in my crib?
A : Yes. Jokers have any suit, anytime, for use in flushes and claiming nobs.


Picture

Playing Aces:

Q : If I've played a Joker as an Ace can I still play my Aces any way I want?
A : If they aren't yet declared, yes. Jokers don't affect Aces.

Q : How do Aces play in the crib?
A : In the crib Aces are unrestricted unless the starter card is an Ace. In that case, all Aces play what the starter card was declared (possibly two choices).
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Playing Jokers:

Q : If I've played an Ace can I play a Joker as a different Ace?
A : Yes. Jokers are unrestricted until played.

Q : If the pegging round was terminated by a sacrifice before I played my Aces, what are their values?
A : They are undeclared and, thus, unrestricted. Same for a Joker.


Ultimate:

Q : What happens if a reversal puts me in stalemate?
A : You move your galleon back to 179 with your anchor behind. You now need two scores to win - anchor to 180 (with The Brigand's Booty looming) then galleon to win - so your opponent might waltz to victory. This is an essential weapon for your arsenal!

Q : In an extended game, what happens if my galleon lands at 210?
A : That's stalemate. Move your galleon back to 209 with your anchor behind.
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Skunk Games and Game points:

Q : Are there skunk games in TurboCrib?
A : Yes. Winning by more than 30pts is a single skunk (= 2gp); by more than 60pts is a double skunk (= 3gp); by more than 91pts is a triple skunk (= 5gp). Game point (gp) - used for keeping tournament score. A simple victory = 1gp.

Additions & Revisions:

  1. 2009 (Addition/Ultimate) The null Ace is now a permanent fixture in Ultimate.
  2. 2009 (Revision/Ultimate) The Brigand's Booty is in play for extended games.
  3. 2010 (Revision/All) Score 5pts (originally 2pts) for passing your wicket first.
  4. 2010 (Revision/All) Jokers have a new wardrobe: 4 suits! You will like how they look!
  5. 2010 (Revision/All) In the crib, you can now make a flush with just the four discards.
  6. 2010 (Addition/All) In pegging rounds, four or more cards of matching suit, played sequentially within one 31-point span, scores 1pt per card. Add 1pt if the starter card matches suit (the Pegging-round Flush).
  7. 2011 (Revision/Ultimate) In pegging rounds, you cannot sacrifice a Joker after you play it. Instead, you must wait for the hand count. So, if you want to sacrifice in the pegging round, do not play the Joker.
  8. 2014 (Revision/Ultimate) The Brigand's Booty is no longer in play for extended games except as an option.
  9. 2015 (Revision/All) The null Ace and Inflation have been moved from Ultimate to TurboCrib.
  10. 2017 (Revision/All) Re-name the basic game Standard and reserve TurboCrib for the entire package.
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