FAQ's
The Starter-Card-Ace:
Q : If I forget to declare it, what happens?
A : That depends. Consult your booklet.
A : That depends. Consult your booklet.
The Starter-Card-Joker:
Q : If I forget to declare it, what happens?
A : Whoa?! Could this really happen?
Q : Who can use it in flushes?
A : Everyone. It is a common card and completely unrestricted.
Q : If it made a flush in my hand can it then make a different flush in my crib?
A : Yes. Jokers have any suit, anytime, for use in flushes and claiming nobs.
A : Whoa?! Could this really happen?
Q : Who can use it in flushes?
A : Everyone. It is a common card and completely unrestricted.
Q : If it made a flush in my hand can it then make a different flush in my crib?
A : Yes. Jokers have any suit, anytime, for use in flushes and claiming nobs.
Playing Aces:
Q : If I've played a Joker as an Ace can I still play my Aces any way I want?
A : If they aren't yet declared, yes. Jokers don't affect Aces.
Q : How do Aces play in the crib?
A : In the crib Aces are unrestricted unless the starter card is an Ace. In that case, all Aces play what the starter card was declared (possibly two choices).
A : If they aren't yet declared, yes. Jokers don't affect Aces.
Q : How do Aces play in the crib?
A : In the crib Aces are unrestricted unless the starter card is an Ace. In that case, all Aces play what the starter card was declared (possibly two choices).
Playing Jokers:
Q : If I've played an Ace can I play a Joker as a different Ace?
A : Yes. Jokers are unrestricted until played.
Q : If the pegging round was terminated by a sacrifice before I played my Aces, what are their values?
A : They are undeclared and, thus, unrestricted. Same for a Joker.
A : Yes. Jokers are unrestricted until played.
Q : If the pegging round was terminated by a sacrifice before I played my Aces, what are their values?
A : They are undeclared and, thus, unrestricted. Same for a Joker.
Ultimate:
Q : What happens if a reversal puts me in stalemate?
A : You move your galleon back to 179 with your anchor behind. You now need two scores to win - anchor to 180 (with The Brigand's Booty looming) then galleon to win - so your opponent might waltz to victory. This is an essential weapon for your arsenal!
Q : In an extended game, what happens if my galleon lands at 210?
A : That's stalemate. Move your galleon back to 209 with your anchor behind.
A : You move your galleon back to 179 with your anchor behind. You now need two scores to win - anchor to 180 (with The Brigand's Booty looming) then galleon to win - so your opponent might waltz to victory. This is an essential weapon for your arsenal!
Q : In an extended game, what happens if my galleon lands at 210?
A : That's stalemate. Move your galleon back to 209 with your anchor behind.
Skunk Games and Game points:
Q : Are there skunk games in TurboCrib?
A : Yes. Winning by more than 30pts is a single skunk (= 2gp); by more than 60pts is a double skunk (= 3gp); by more than 91pts is a triple skunk (= 5gp). Game point (gp) - used for keeping tournament score. A simple victory = 1gp.
A : Yes. Winning by more than 30pts is a single skunk (= 2gp); by more than 60pts is a double skunk (= 3gp); by more than 91pts is a triple skunk (= 5gp). Game point (gp) - used for keeping tournament score. A simple victory = 1gp.
Additions & Revisions:
- 2009 (Addition/Ultimate) The null Ace is now a permanent fixture in Ultimate.
- 2009 (Revision/Ultimate) The Brigand's Booty is in play for extended games.
- 2010 (Revision/All) Score 5pts (originally 2pts) for passing your wicket first.
- 2010 (Revision/All) Jokers have a new wardrobe: 4 suits! You will like how they look!
- 2010 (Revision/All) In the crib, you can now make a flush with just the four discards.
- 2010 (Addition/All) In pegging rounds, four or more cards of matching suit, played sequentially within one 31-point span, scores 1pt per card. Add 1pt if the starter card matches suit (the Pegging-round Flush).
- 2011 (Revision/Ultimate) In pegging rounds, you cannot sacrifice a Joker after you play it. Instead, you must wait for the hand count. So, if you want to sacrifice in the pegging round, do not play the Joker.
- 2014 (Revision/Ultimate) The Brigand's Booty is no longer in play for extended games except as an option.
- 2015 (Revision/All) The null Ace and Inflation have been moved from Ultimate to TurboCrib.
- 2017 (Revision/All) Re-name the basic game Standard and reserve TurboCrib for the entire package.